Peng's Portfolio
ProjectX
Tencent Game Design Training Camp program
Monster design direction
Work in Progress
Video Showcase
Normal Monster Design
Purpose: The first monster the player encounters. It should pose a threat to the player, but the difficulty should not be too high.
Mechanic: When hit by a flash, the monster stops moving and becomes intangible, allowing the player to pass through it.
Role: Introductory enemy.
Ability: When the monster gets close to the player, it grabs the player and deals damage, resulting in instant death.
Reference image:


Monster behavior:

Wall Climbing Monster Design
Purpose: A multi-directional challenge enemy.
Mechanic:
1.When hit by a flash, the monster stops moving and becomes intangible, allowing the player to pass through it.
2. The monster has two phases.
Phase 1: The monster hangs from the ceiling and emits a beam of light. When the player touches the light, it turns red and the monster lunges toward the player.
Phase 2: The monster drops from the ceiling and begins chasing the player. Similarly, if the player is detected by the light, it turns red and the monster lunges at the player.
Role: Final challenge.
Ability: When the monster gets close to the player, it grabs the player and deals damage, resulting in instant death.
Reference image:


Monster behavior:
