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ProjectX

Tencent Game Design Training Camp program

Monster design direction
Work in Progress

Video Showcase

Normal Monster Design

Purpose: The first monster the player encounters. It should pose a threat to the player, but the difficulty should not be too high.

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Mechanic: When hit by a flash, the monster stops moving and becomes intangible, allowing the player to pass through it.

Role: Introductory enemy.

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Ability: When the monster gets close to the player, it grabs the player and deals damage, resulting in instant death.

Reference image:
Monster behavior:

Wall Climbing Monster Design

Purpose: A multi-directional challenge enemy.

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Mechanic:

1.When hit by a flash, the monster stops moving and becomes intangible, allowing the player to pass through it.

2. The monster has two phases.

Phase 1: The monster hangs from the ceiling and emits a beam of light. When the player touches the light, it turns red and the monster lunges toward the player.

Phase 2: The monster drops from the ceiling and begins chasing the player. Similarly, if the player is detected by the light, it turns red and the monster lunges at the player.

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Role: Final challenge.

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Ability: When the monster gets close to the player, it grabs the player and deals damage, resulting in instant death.

Reference image:
Monster behavior:
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